Building a Spawner Deck in Tower Rush

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The Tombstone is an excellent cheap addition. If they just used their Fireball on your tower, you have a safe 10-second window to place your new hut.

By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.


If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.


The Core Engine: Selecting Your Buildings


The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.


You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.


  • The Tombstone is an excellent cheap addition.
  • If they just used their Fireball on your tower, you have a safe 10-second window to place your new hut.
  • Spawner decks dominate in double elixir.

Protecting the Engine


Cards like the Flying Machine or Dart Goblin are perfect because they can sit safely behind your wall of huts and snipe enemy attackers from a distance.


You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.


Spawner CardPrimary RoleWhere to Put It
Goblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the corner
Furnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge

The Slow Crush


You are daring the opponent to break through an infinite wall of meat shields.


The siege never ends.



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