The absolute pinnacle of this defensive micromanagement is the art of kiting.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It will walk away while being chased.
- Understand the AI vision mechanics.
- Combine the pull with a slowing spell.
Lane Swapping and Reverse Kiting
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Unit Control Method | Execution Requirement |
|---|---|
| The Split | Forces the opponent to defend both lanes simultaneously |
| Box Defense | Deploy a swarm unit directly on top of a single-target enemy |
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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